Sony O2 Hands Goes Online!
The Sony O2 Hands image has been posted around the CG Community.
Click on the links below to read the comments.
CGSociety: Forum / Gallery
CGHub: Forum / Gallery
3DTotal: Forum
MyMentalRay: Forum
Cirkus – 3D Animation Explained
Wonderful explanation of the 3D animation process by Cirkus. Clear, concise, funny and very true.
Drone is an Editor’s Pick on CGHub!
Mathew and Fabrizio’s Drone image has been selected as an Editors Pick on CGHub.
Mental Ray Override Material (Maya)
Quick post on a very useful but obscure attribute that can be added to any geometry so you can override the material that is assigned to it.
A practical use for this would be fur/hair in Maya. As by default hair and fur is shaded by Maya’s default shaders. These shaders are hard coded into Maya, and there is no usual way of just selecting the feedbackshape/pfxHair and assigning any shader you want to it.
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Anti-Venom & Nokia Jules Receive 3D Total Awards!
Two Candy Lab images have been accepted into 3D Total’s galleries and been given Excellence Awards.
Anti-Venom was a promotional image created by Candy Lab’s Creative Director Fabrizio Fioretti to promote the studio’s organic abilities. Modelled in Maya. Detailed in zBrush. Rendered in Mental Ray.
Candy Lab created the Jules Verne Headphones for Nokia and was based on 20,000 Leagues Under The Sea.
The image was modelled in Maya and rendered in Mental Ray.
The headphones were created by Director of 3D James Bowron.
SOHO Fire

Fire in Dean Street
Took some photos of the smoke from a fire that as happened in Dean Street SOHO london.
New shaders + linear tools
Hi all I have just compiled new shaders for mentalray:
New features ::
- ar_pointPosition — misc shader for generating screen and or world space position of current surface point
- ar_bufferWrite — now working with named buffers
Also you can now download a little tool for converting tifs to linear openEXRs
This file contains executables for linux 32 and 64 bit, intel based mac os x, and windows 32 bit.
You will need to have openexr and tiff libraries installed on linux and mac os x .
useage:
from a console/terminal simply run :
sRGB2Linear “file_to_be_converted.tif”
this will spit out an exr image that can then be used as your colour texture inside your rendering package.
Tutorials should be out by the end of next week.
Ash -out
Linear Tools etc
Hi all
Just a quick post to say that I’m currently writing up a tutorial on linear workflow in Maya/Mentalray.
As part of this i have made a little converter for tiff->openEXR.
All source and executables will be uploaded shortly
Stay tuned
Ash




