Maya
Mental Ray Override Material (Maya)
Quick post on a very useful but obscure attribute that can be added to any geometry so you can override the material that is assigned to it.
A practical use for this would be fur/hair in Maya. As by default hair and fur is shaded by Maya’s default shaders. These shaders are hard coded into Maya, and there is no usual way of just selecting the feedbackshape/pfxHair and assigning any shader you want to it.
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